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    21 December 2023

    Valve ordered to reimburse numerous players for CS:GO cosmetic items following legal defeat in lootbox case

    In Austrian Court Ruling, Valve Ordered to Repay Player for CS:GO Loot Box Losses

    In a surprising turn of events, an Austrian court has classified loot box practices as gambling and illegal. The ruling came in favor of a player who reportedly lost thousands of euros through opening weapon cases (loot boxes) in the popular game CS:GO. As a result, Valve, the publisher of CS:GO, has been directed to reimburse the affected player with a significant sum of €14,096.58 (approximately $15,000).

    Although this decision is not legally binding yet, litigation financier Richard Eibl believes that it is highly unlikely for Valve to emerge victorious if they choose to appeal. He cites previous rulings by the Austrian court in separate but similar instances where players were favored.

    “After FIFA game operators, Valve Corporation now becomes the second video game provider proven to offer illegal gambling in Austria,” said Eibl in an interview with Games Wirtschaft.

    Eibl also pointed out that studies have shown Valve generates around one billion euros from Counter-Strike loot boxes globally and that Austrians have a fondness for gambling compared to other countries.

    This ruling follows another landmark case earlier this year when an Austrian court ruled against Sony for enabling “illegal gambling” through player packs in FIFA Ultimate Team.

    The argument made by the plaintiff’s side was that randomly generated contents within weapon cases constituted illegal gambling according to the Austrian Gambling Act. They argued that because Valve profited from these activities without possessing a gaming license, it violated regulations. While there is still potential for appeal on behalf of Valve, their chances are uncertain at best.

    Controversy Surrounding Loot Boxes

    Loot boxes in video games have sparked controversy worldwide, particularly within the European Union. Many argue that these loot boxes introduce gambling elements into games without taking responsibility for their potential harm to both children and adults.

    The recent ruling by Austria against Valve’s loot box practices could set a precedent for future legal battles surrounding this issue. While it remains to be seen whether other countries will follow suit, the decision is undoubtedly a significant step in challenging the concept of loot boxes.

    Weapon Crates and Gambling

    In popular free-to-play game Counter-Strike, weapon crates have become an iconic feature. Players often spend substantial amounts of money hoping to obtain rare weapon skins through opening these crates – an experience reminiscent of casinos.

    It’s important to note that Counter-Strike games, including CS2, CS:GO, and older titles, do not offer pay-to-win advantages through skins. Unlike FIFA Ultimate Team’s player packs which provide players with highly sought-after soccer stars giving them a competitive edge on the field.

    The Future of Loot Boxes

    Austria’s stance against loot box practices is undoubtedly significant; however, it may not be enough to halt Valve from promoting weapon crates in their Counter-Strike games. The ongoing debate over loot boxes continues globally as lawmakers grapple with how best to regulate this form of virtual gambling.

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